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Task number: 031-503-1017 “RESPOND TO DEPLETED URANIUM/LOW LEVEL RADIOACTIVE MATERIALS (DULLRAM) HAZARDS”, STP 21-1-SMCT: Soldiers Manual of Common Tasks, Headquarters Department of the Army, Washington, D.C.
RESPOND TO DEPLETED URANIUM/LOW LEVEL RADIOACTIVE MATERIALS (DULLRAM) HAZARDS
031-503-1017
NOTE : This task is for wartime situations only. Federal, state, and local laws and regulations have precedence during peacetime.
Conditions
Given any combat situation where Depleted Uranium (DU) munitions, or weapon systems that may contain DU or other Low Level Radioactive (LLR) Materials are in use or may be used; cravat/handkerchief, assigned protective mask, first-aid supplies, article similar to duct tape, NBC protective gloves; and one of the following situations:
1. You encounter serviceable, expended, or damaged DU kinetic energy penetrators or other munitions containing DU.
2. You encounter operational or damaged US or foreign equipment that had dull-black, heavy dust with any of the following:
a. Radioactive components.
b. Spalling looks like melted and re-hardened solder and will be visible around the entry hole created by the DU round as it enters the armor of the vehicle. Residual splattering of spalling could be located inside the vehicle.
Standards
Prevent DULLRAM contamination from entering your body.
TRAINING AND EVALUATION
Training Information Outline
NOTE : DULLRAM contamination will not interfere with mission completion.
NOTE : The only way to confirm DULLRAM contamination is with a radiation detection device.
1. Identify DULLRAM hazard.
a. Identify serviceable, expended, or damaged DU kinetic energy penetrators or other munitions that might contain DU.
b. Identify possible radioactive components in US or foreign equipment.
c. Identify the following DULLRAM visual impact signatures on damaged US or foreign equipment:
(1) Spalling looks like melted and re-hardened solder and will be visible around the entry hole created by the DU round as it enters the armor of the vehicle. Residual splattering of spalling could be located inside the vehicle.
(2) Dull black heavy dust.
2. Protect respiratory system.
a. Put on field expedient respiratory protection (cravat, handkerchief, etc.)
b. Put on protective mask as required if you are working in or around burning vehicle/equipment/material.
NOTE : Only use protective mask if working in an area where heavy smoke or immediately after DU round has hit your vehicle/equipment/material or the dust plume from the impact has not settled.
3. Warn others of DULLRAM hazard.
a. Alert other crew members or individuals within 50 meters of the possible DULLRAM hazard.
b. If vehicle or munitions are on fire, immediately get out and seek adequate cover.
CAUTION
Vehicles that have been hit with munitions may contain unexploded ordnance. This ordnance may not retain its normal shape, and could be unstable. Exercise extreme caution when working near vehicles/equipment/materials, or when removing casualties, since the unstable ordnance may explode. |
c. Don't react to this as you would an NBC attack.
NOTE : Individuals within a 50 meter radius of a vehicle are not required to wear respiratory protection unless they are working in an area where (1) heavy smoke, or (2) immediately after DU round has hit the vehicle/equipment/material, (3) or the dust plume from the impact has not settled.
NOTE : Do not submit NBC 1 Report too higher as you would with an NBC attack. Submit an NBC4 report.
4. Protect yourself from contact with DULLRAM.
a. Administer first aid as required.
(1) Immediately flush open wounds with water.
(2) Cover with field dressing. Do not attempt to remove any imbedded fragments.
b. Cover exposed skin if you are within 50 meters of hazard by pulling down sleeves, blouse pants, put on MOPP gloves, and button up coat.
c. Seal loose contamination on equipment surfaces using duct tape or other available products.
5. Report the suspected contamination to your supervisor and request further guidance.
NOTE : Contamination will make food and water unsafe for consumption. Contamination will not interrupt vehicle/equipment use.
Evaluation Preparation
Setup: Evaluate this task during a field exercise or during a normal training session. Establish a situation where contamination may occur. Have a piece of equipment or vehicle and simulate a DU round impact or LLR Material damaged by any means possible.
Brief Soldier: Tell the soldier that the vehicle/equipment has possible contamination in a certain location. Tell the soldier to identify the possible hazard and respond appropriately to the situation.
REFERENCES
Required: None
Related: TB 9-1300-278 and FM 3-4
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HANDS-ON EVALUATION |
DATE: |
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TASK TITLE |
TASK NUMBER |
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Respond To Depleted Uranium/Low Level Radioactive Materials (Dullram) Hazards (SL 1-4) |
031-503-1017 |
ITEM |
PERFORMANCE STEP TITLE |
(CIRCLE ONE) |
1 |
Identified possible hazards |
GO / NO GO |
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NOTE: Method used depends on scenario selected |
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2 |
Assumed field expedient respiratory protection cravat/handkerchief) immediately or donned protective mask as required |
GO / NO GO |
3 |
Warned others of DULLRAM hazard |
GO / NO GO |
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a. Alerted other crew members or individuals within 50 meters of the possible DULLRAM hazard |
GO / NO GO |
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b. Got out of vehicle and seek shelter if vehicle or munitions are on fire |
GO / NO GO |
4 |
Protected himself from contact with DULLRAM
a. Administered first aid
(1) Flushed open wounds with water.
(2) Covered open wounds with field dressing.
Did not attempt to remove any imbedded fragments
b. Covered exposed skin within 50 meters of hazard (pulled down sleeves, bloused pants, put on MOPP gloves, and buttoned up coat)
c. Sealed loose contamination on equipment surfaces |
GO / NO GO
GO / NO GO
GO / NO GO |
5 |
Reported suspected contamination to supervisor |
GO / NO GO |
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Score the soldier GO if all performance measures are passed. Score the soldier NO GO if any performance measure is failed. If the soldier scores NO GO, show the soldier what was done wrong and how to do it correctly. Allow the soldier time to retrain and retest. |
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EVALUATOR'S NAME |
UNIT: |
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SOLDIER'S NAME
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STATUS:
GO / NO GO |
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